Murphy's Laws of Combat
- You are not a superman.
- If it's stupid but works, it isn't stupid.
- Don't look comspicuous - It draws fire (This is why aircraft carriers are called "bomb magnets.").
- When in doubt, empty your magazine.
- Never share a foxhole with anyone braver than you are.
- Never forget that your weapon was made by the lowest bidder.
- If your attack is going really well, it's an ambush.

- No plan survives the first contact intact.
- All five-second grenade fuses will burn down in three seconds.
- Once you pull the pin, Mr. Grenade is no longer your friend.
- Try to look unimportant because the bad guys may be low on ammo.
- If you are forward of your position, the artillery will fall short.
- The enemy diversion you are ignoring is the main attack.
- The important things are always simple.
- The simple things are always hard.
- The easy way is always mined.
- If you are short of everything except enemies, you are in combat.
- When you have secured an area, don't forget to tell the enemy.
- Incoming fire has the right of way.
- Friendly fire -- isn't.
- If the enemy is in range, "SO ARE YOU!!!!"
- No combat ready unit has ever passed inspections.
- Beer math is: two beers times 37 men = 49 cases.
- Body count math is: Two guerrillas plus one portable plus two pigs = 37 enemy killed in action.
- Things that must be together to work, usually can't be shipped together.
- Radios will fail as soon as you need fire support desperately.
- Anything you do can get you shot -- including doing nothing.
- Tracers work both ways.
- The only thing more accurate than incoming enemy fire is incoming frendly fire.
- Make it tough for the enemy to get in and you can't get out.
- If you take more than your fair share of objectives, next time you will have more than your fair share of objectives to take.
- When both sides are convinced that they are about to lose, they are both right.
- Professional soldiers are predictable, but the world is full of amateurs.
- Murphy was a grunt.
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